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Render on your network
KeyShot Studio Network Rendering allows you to connect multiple computer systems over a network and utilize all of the hardware to significantly increase rendering capacity and performance, quickly and easily.
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How it works
KeyShot Studio Network Rendering consists of three roles: Clients, Manager, and Workers. The KeyShot Client application communicates internally with the Manager service and assigns job tasks to available Workers. The Manager can have both CPU and GPU workers connected and will assign tasks for a CPU or GPU rendering job based on the request from the Client application.
Unlock the huge potential of KeyShot Studio Network Rendering
KeyShot Studio Network Rendering software is compatible with macOS, Windows, and Linux. And like KeyShot, Network Rendering (9.1 and later) can process jobs in either CPU or GPU mode, depending on the capabilities of the connected Workers.
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How many cores do you need?
Working with CPUs
When using CPUs for KeyShot network rendering, the correlation between rendering time and the number of cores in your network is approximately linear and inversely proportional. So doubling the number of cores can cut rendering time in half. Performance depends on your CPU specification. For best results, choose high-performance processors.
Working with GPUs
When using GPUs for KeyShot Studio Network Rendering, rendering times can be even faster—for example, rendering on an NVIDIA RTX GPU will be 4-6x faster than on an Intel Core i7 CPU. Plus, you don’t need a specific license to render on the GPU. Each GPU will use up to 16 of the cores included in your KeyShot Network Rendering license.
Characteristics for Keyshot network rendering
Manage all users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove, or change passwords and privileges for each user, all from a single screen within the user and group management system.
Manage your workers, scheduling them for use at specific times or days. Set the number of cores allowed for each and immediately see which computers are assigned, with the ability to use the power of the computers without KeyShot being installed.
Manager/Worker System: No need to install KeyShot on the Worker.
Network Rendering Queue: Everyone can submit rendering jobs.
Easy Installation and Administration: Just install and follow the instructions.
Simple Updates: Download from the network queue.
User Manager: Allows you to manage user accounts on jobs in the queue.
Automatic worker enlistment – detected via the Manager
Job queue – displays current frame rendering and remaining job time.
Job prioritization – the queue allows jobs to be added and reprioritized.
Unlimited worker support – with any number of CPU or GPU cores.
Job tray application – allows for fast updating over the network.
Partial image download – downloads results before rendering is complete.
Worker scheduling – can be scheduled for use over a set period of time.
Version compatibility – works with all versions of KeyShot.
Support for macOS, PC, and Linux.
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